Changes in 2.31 version (update 09.06.21)
-New model of the SSGN Oscar-II
-Updated visual effect of cavitation on all submarines
-New algorithm for passive homing of torpedoes
-Configuring the AI behavior in the event of a torpedo threat
-Advanced use of weapons by AI
-Reconfiguring the strength of the torpedo wire
-Reconfiguring the effectiveness of missiles
-Edits of maneuvering and visual effects of all Chinese ships
-More competent setting of the torpedo search depth of the AI
-Reduced darkness at depth
-Modified models and textures of Spearfish, Tigerfish torpedoes

-Fixed immortal PLAN Sovremenny class

-Fix errors in the log when playing on SSN Akula
-Fixed cavitation of UGST, Spearfish, Tigerfish torpedoes
-Fixes in NATO Campaigns
-Fixed SSBN Xia torpedo tubes
-Fix DDG Spruance effects and maneuvering
-Fix of torpedo tubes of the SSBN Delta III
-Fix the noise level and the maximum depth of the SSBN Yankee
-Fix of the maximum depth of the SSN Sierra / SSN Sierra-II
-Fixed ammunition of the SSN Victor-II, etc.


Changes in 2.29 version (update 18.04.21)

-New model of the USS Ohio
-New visual cavitation effect
-Fine-tune the AI during combat
-Edits to the AI navigation on the global map
-Specify the names of cities on the map
-Adjusted the noise level of the torpedoes
-Sensor sensitivity is adjusted
-USS Permit Removed in 2002
-Spearfish torpedoes Removed in 1984
-Tu-142 Removed in 1968
-Removed " time travelers"
-Edit the visual effects of submarines
-Edits of prefixes, texts, etc.


Changes in 2.28 version (update 23.02.21)
- Surface-to-air missile systems on ships
​- Improved AI
- Fix the enemy's capture of their territories by amphibious invasion
- Fixes for AI navigation on the global map
​- Destroyed submarines and ships do not disappear at depth
- Revised the noise level of torpedoes
- Fix polar ice
- Fixed the effects of AK630 and others.


Changes 2.27 version (update 31.12.20)

-Fix a critical bug in the NATO South China Sea Campaign
​-New models of missiles
-Fixes of towed antennas on some submarines
​-Redesigned the darkness at a depth of
-Fixes in Campaigns
-Fixed music in the intro of 1968, as well as supplemented music, etc.
-Added authentic AK630 sound, Engine sounds and propeller noises of surface ships WIP


Changes 2.26 version (update 20.11.20)

-Fix a critical bug that caused some mods to not start immediately after installation (dictionary_message_log)
​-New submarine, new torpedoes and missiles on it
-Fixes and managed Chinese SUBMARINES + one new modification
​-Redesigned the darkness at a depth of
-Redesigned the behaviour of the enemy SUBMARINES while avoiding the torpedoes
-Fixes campaign NATO
-Fixes for some submarines
-The set-65M was removed from 1984
​-Sea Lance replaced by SUBROC (while with a torpedo)
-Towed Array can be released at periscope depth
-Redesigned some interface elements, etc.


Changes in 2.25 version (update 04.11.20):
-Fixes for critical bugs (the continue button disappears)
-Does not throw back to the port on contact near the base
-Crew leveling in all Campaigns
-Updated system for calculating pre-emptions
-Darkness at depth
-Improvements, fixes, extensions


Changes in 2.24 version:
-Restored the Chinese Navy
-The revival Campaign in the South China sea (NATO)
-Rebalance the noisiness of submarines
-Masking the player's submarine noise with more noisy objects nearby
-New models 658M, 65-76, 65-76A, 3M-54
-Expanding the list of NATO ships, player ships
-Improvements, fixes, extensions

Changes in 2.23 version:
-New models
-Accounting for the caliber of torpedo tubes
-Versatility of the missile guidance mode (surface / ground targets)
-Indication of the launch point of enemy anti-submarine missiles
-Setting markers on the tactical map
-Metric system, menu language and voice-overs change in the game options
-Improvements, fixes, extensions
-Critical fixes in USSR Campaigns

Changes in 2.22 version:
-Full English NATO Campaigns 1968, 1984, 2002 + Surface fleet Campaign (beta)
-Fire of artillery guns of the player's surface ships (ENTER)
-Fire RBU (anti-submarine rocket launcher) of player's surface ships (SHIFT + ENTER)
-Fire CIWS of player's surface ships (automatically)
-Use of anti-missile passive interference on surface ships (DELETE)
-Added Campaigns on the Global Map for the Surface Fleet
-Expanded list of playable surface ships
-AI of the enemy applies anti-ship / anti-submarine missiles depending on the target
-Advanced interface size settings (for low resolutions)
-Fixes, edits, improvements

Changes in 2.12 version:
- Crew experience (test in the USSR Campaign 1984 North Atlantic)
- Fixes of the NATO Campaign 1968, 1984, 2002 (beta)
- Fix artillery of surface ships
- Fix guidance torpedoes on surface ships
- Fix guidance torpedoes on the submarine
- Extension damage to surface ships
- Dates in the corresponding language, etc.

Changes in 2.11 version:
- NATO Enhanced Campaigns 1968, 1984, 2002 (beta)
- Optional Russian / English version of the mod
- Optional Russian / English crew voice acting
- Optional metric / imperial measurement systems (meters / feet)
- Ability to cross the screen border on the Global map
- Rebalance of NATO submarines (noise, anti-echo coverage)
- Corrected Towed array release points
- Updated / returned awards of Russia, USA
- Player surface ships in quick missions
- Fixes, improvements and add. information
- Additional parameters in the config
- Add. interface settings: Miles and seconds in the torpedo marker, text offset in the HUD, text color change, which before that could not be changed, etc ...

Changes in 2.08 version:
-Manual release and reeling of Towed array (<- Backspace)
-New hot keys (TA selection, Enemy contacts, Depth setting)
-Expanded Campaigns in the North Atlantic (Convoys, Shock Groups, Submarines on their missions, a new type of Free Hunt missions)
-Icons on the strategic map correspond to the composition of the groups
-Amendment of background information and other fixes and improvements

Changes in 2.07 version:
-New model, sound and mechanics VA-111 "Shkval"
-Improved wake-guided torpedo behavior
-Visually visible wake traces depend on sea waves
-Reduced logic for recalculating torpedo range (realism)
-Added display of torpedo range on a tactical map
-Fix torpedo speeds depending on the mode of travel (approach / attack)
-Great depths, remake depth map on the global map
-Rebuild Campaigns in the North Atlantic (1968, 1984)
-Added information on the parameters of torpedoes in the museum and in combat information

Changes in 2.06 version:
-Torpedo range, depending on the mode of movement
-Added maximum torpedo movement depth
-Fixes, extensions, improvements to all Campaigns
-Re-equipment of Soviet / Russian submarines in accordance with the project
-Approximate to the real characteristics of torpedoes, etc.

Changes in 2.05 version:
-New model .661 Anchar (NATO Papa), Nimitz class aircraft carrier
-Wake-homing torpedoes
-Setting up torpedoes by depth of search and attack
-Circulation of torpedoes in a spiral to a depth
-Recast AI surface ships (regularly attack with torpedoes)
-Recast of acoustics taking into account Diesel/Nuclear submarine, there is / is no anti-sonar coating, sensor rebalance
-Recast AI submarines in shallow water
-Expansion of the Global Map (passages through the Bering Strait)
-Retexturing torpedoes
-Sounds from Ramius "RUSSIAN CREW 2020"